Showing posts with label iPhone Pad. Show all posts
Showing posts with label iPhone Pad. Show all posts

Wednesday, February 15, 2012

For some AT&T unlimited users, throttling is just 2GB away


For some AT&T unlimited plan users, life is not fair. Take John Cozen, for example. With his unlimited plan and his Apple iPhone 4S, he thought life was grand, until AT&T threatened to throttle his data speeds. After Cozen received that notice, he checked his data usage on the AT&T iOS app he uses, and was stunned to find he had used just 2.1GB of data for the month. He was amazed that this put him in the top 5% of data users in his region. The message from AT&T said that if he hit that level of data use again, his data would be coming to him at 2G speeds. AT&T in October started throttling the top 5% of data users each month so as to keep data use manageable while the latest Apple iPhone model was being launched. But customers like Cozen, allowed to be grandfathered in with his unlimited plan, are actually worse off in some ways than those who selected a tiered data plan. AT&T would rather customers sign up for a tiered plan. For every GB over the cap, customers on a tiered plan are charged a $10 overage, but they are not throttled. On the other hand, unlimited plan customers who are throttled for being in the top 5% of data users in their region are given a notice that strongly suggests that they switch to a tiered plan.
Now it is possible that Cozen actually used more than 2.1GB of data for the month and the up to date figures did not yet reach his AT&T iOS app, which he used to measure his data use. But if it is correct, consider the irony of AT&T's new $30 3GB monthly tiered plan. Those unlimited plan users like Cozen could end up throttled using less data than someone who paid the same monthly rate for a tiered plan. Back in October, AT&T computed that to make the top 5%, an AT&T customer would have to use 12 times the amount of data as the carrier's average customer. Once a customer's account is throttled, it remains at the lower speed until the start of the next billing cycle.
source: MacRumors

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Tuesday, February 14, 2012

Apple Strikes Back In Jailbreak-Siri Arms Race



new
When Siri was announced strictly for the iPhone 4S, the mod community likely took that as a challenge. Before long, the service had been hacked and shortly thereafter ported to a number of potentially compatible devices.
The problem, of course, is that Apple gets to decide what devices are compatible, not the users. So they’ve taken steps to undo the work that hackers and jailbreakers have done to bring Siri to older iOS devices. Today brings a new volley, though it’s only a matter of time before it too is circumvented.
Spire, the jailbreak-related Siri porting tool for non-4S devices, has been disabled by an update from Apple that adds an extra requirement to the Siri authentication process. A new “SetActivationToken” plist file prevents the current hack from functioning correctly. Well, that’s it, everybody go home, Siri is safe from interlopers.
In fact, it has been pointed out that a little deep file management fixes the problem — not a fix a casual user would do, but few casual users will have gone through with the non-trivial Spire install process to begin with. Chances are a small fix will be made available and then a more thorough one will hit when 5.1 hits.
Apple, in the meantime, will continue to desultorily fight back. Their rationale for not supporting older devices isn’t really clear, but it probably doesn’t have anything to do with the older devices being unable to perform the tasks Siri does on-device. Commentators seem to agree that it was a combination of marketing and an inability to scale to support the whole iOS population. That would explain why their work to disrupt non-4S Siri devices has been something less than intense. A hundred thousand jailbreakers won’t knock over the servers, but 50 million iPhones, iPads, and iPod touches would be sure to.

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Monday, February 13, 2012

Motorola seeks 2.25% of Apple iPhone sales for use of patents


A legal brief written by Apple's attorneys in Germany, trying to get Motorola Mobility to show proof of a cross-licensing agreement between it and Qualcomm, contains some interesting information according to FOSS Patents. In the brief, Apple claims that Motorola is seeking a royalty fee of 2.25% of Apple iPhone sales in return for use of Motorola Mobility's standard-essential patents. The context of the offer, though, is about just one patent which is the one that forced Apple to remove certain products from its German online store.
Apple wants to show the court by using the Qualcomm-Motorola agreement that the latter's request is too high. Additionally, Apple's lawyers in Germany have started asking the court to grant Discovery motions to allow it to get information from other manufacturers proving the unFRANDness of Motorola Mobility's royalty demand. So far, motions were granted for Apple to contact LG, HTC, Nokia and Ericsson and seeks any information about deals or licensing agreements that each entered into relating to Intellectual Property from Motorola Mobility.
If Motorola Mobility were to get what it is asking for, that would work out to about $15 for each 16GB Apple iPhone 4S sold, $17 for each 32GB version and $21 for each 64GB variant, based on the unsubsidized price of the models. Considering that 93 million Apple iPhones were sold last year (although not all of those were the iPhone 4S) and it would be quite an impressive payday for Motorola Mobility. Which is why Apple's attorneys are working so hard to prove the unreasonableness of Motorola Mobility's demand.
source: FOSS Patents

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Friday, February 10, 2012

Foursquare Adds NFC Support To Its Android App

foursquare-android
In addition to the updated “Explore” feature that rolled out to Foursquare’s Android and iPhone applications this week, the social discovery service also added a special feature to its Android app that sort of flew under the radar: support for NFC.
NFC, or near field communication, allows devices to exchange data over short distances, typically with a wave or a tap. In Foursquare’s Android update, NFC support has been added for the app’s Venue, Lists and Me pages.
On Android, NFC support has been rebranded for marketing purposes, and is called “Android Beam.” The touch-to-share functionality lets NFC-enabled Android phones share information between each other, including contacts, web pages, and videos, for example. Any Android developer can also use the NFC APIs provided by the mobile operating system to add specialized NFC actions to their own apps.
With the Foursquare update, Android 4.0 users with NFC phones can now share their lists and the venues they’ve visited with a friend just by tapping phones. Users can now tap phones to initiate friend requests or tap their phone against an NFC tag or poster to check in.
Unfortunately, the functionality is currently limited to phones that have both an NFC chip built in and run Ice Cream Sandwich (Android 4.0). At this point, that means the Galaxy Nexus is pretty much your only option. (But that’s why you got that phone, right? You wanted to use the latest technology first. Well, here you go.)
The question remaining is why would Foursquare bother to push out an update that impacts such a small niche of the current Android user base?
In an Untether.tv interview with Holger Luedorf, VP of Mobile and International at Foursquare, he talked about why Foursquare added NFC to its app.
“The good news is the technology is already there,” he says. Plus,”going forward, some of the other platforms will be NFC-enabled.” (Please mean iOS!)
But it’s also about making the Android experience the best for its users, Luedorf said.
“The user experience is great. You just hold your phone against the tap [point]. The checkin screen automatically pops up with the right venue. You’re basically shaving very valuable seconds off the checkin process,” he says.
“We try to leverage the native experiences and APIs that are available through the platform as those usually drive the best user experience,” Luedorf continued. “We’re trying to leverage this because we feel that pinpointing someone down to a location through an NFC chip definitely has some value.”

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Monday, February 6, 2012

Apple Schooled Music Execs Then, Here Are The Lessons Online Video Should Learn Now


Screen shot 2012-02-05 at 12.51.08 PM Editor’s Note: This post is written by guest author Peter Csathy, who is President & CEO of online video enabler and transcoding company Sorenson Media. Previously, he served as President & COO of online music pioneer Musicmatch. Thus, the following is written from the perspective of a long-time media executive, and meant to be a conversation-starter. Csathy blogs at Digital Media Update.
Apple’s all-in-one physical flat-screen iTV is coming, make no mistake. And, when it does, it will represent Apple’s attempt to reinvent the television experience in much the same way it did for music. But, while media execs were hopelessly naive in Apple’s presence back then, they feel they are ready this time. They are determined not to let Apple rule the premium online video world like they did (and still do) for online music. The question is, do they have the will?
Apple will, of course, follow its established playbook, which most CE companies inexplicably still do not follow, and seamlessly marry its beautiful hardware (the iTV) with its underlying software and services (in this case, movies and television) in the same way it did with music via the iPod and iTunes. Apple’s goal is to be the center of the online movie and television universe for consumers (just like it is for music). Yes, content is king to Apple, but only because content serves as the Trojan Horse consumers ride into Apple’s kingdom of riches (initially Macs and iPods, and later iPhones, iPads and the inevitable iTV).
Ay, but there’s the rub. The content king-makers — motion picture and television studio execs — now know this. They have seen this movie before, and this time they are determined to monetize content more directly for content sake – for themselves. Apple transformed itself into the #1 most valuable global company and juggernaut that we see today precisely because those media execs handed Apple the keys to unlock music value in the online world.
Steve Jobs wooed them with his charms, pitched a great story, and established the rules of the online music licensing game. Apple’s massive growth in the past decade all started there with its iPod-iTunes 1-2 knockout punch. That, in turn, led to the resurgence of Macs, which led to the iPhone, then the iPad. Apple would be a very different company today if didn’t get the music it needed 10 years ago.
And, how did Jobs’ playbook work out for the labels and musicians? Not so well. Online music sales (and royalties) were an asterisk next to iPod sales. Don’t get me wrong. Rampant piracy — and the music industry’s misplaced attack strategy — destroyed significant content value. Nevertheless, the music industry’s negotiations with Jobs one decade ago resulted in a massive transfer of value and wealth to Apple.
So, what lessons have media executives learned from this past decade?
Music execs were on their heels reeling in fear when Jobs approached them a decade ago with the promise of iTunes. They had no real experience with the Internet. They certainly had no experience with technology (many still do not) – and how it could be used for both good and evil. Piracy was rampant. Napster ruled the day (the bad one, not the good one). Kazaa’s Niklas Zennstrom was public enemy #1 (now of course he is a media insider with Skype, Joost and others). The music industry was understandably panicked.
Jobs promised a way out – under three conditions. First, Apple must be able to sell individual tracks unbundled from albums. Second, its price for those unbundled tracks must be $.99 each. Third, Apple must define and control the entire online music experience. The music industry capitulated, and these 3 commandments are fundamental rules of the game that still largely rule the day.
Well, those rules haven’t worked out too well for music creators and owners. Lesson learned. So, one decade later, media execs are striving to proactively dictate the value of their content and support multiple online experiences and business models. But, even now, they frequently significantly under-value their content. More on that later.
Prior to iTunes, piracy was rampant, and only relatively small players (including my former company, Musicmatch) played legitimately in the online music world. Amid this backdrop, media execs empowered Apple to be the first and only established online music source and experience. As a result, iTunes incredibly still commands 60-70% of all online music sales. That represents incredible power in the hands of one. It represents a downright monopoly.
Media execs are determined not to allow that kind of power in the hands of any single player in the online video world. They instead are committed to fostering an eco-system of as many legitimate distributors as possible. They actively license their prized motion picture and television assets to all those willing to pay.
That’s why we already have myriad established behemoths in the premium online video game. We have Netflix, Amazon Prime, Hulu, Google/YouTube, Comcast. The list goes on and on. Apple too is on that list, but it is behind the curve this time. Those same media execs who ceded control to Apple ten years ago have refused, thus far, to broadly license their crown jewels on Apple’s terms. But Apple — or more accurately, Apple’s massive hoards of cash – can be very persuasive. More on that later.
Media execs aren’t panicked this time. They have a decade of learning under their belts. Yes, piracy continues to be rampant, but they now understand that it cannot simply be litigated into oblivion. The best defense truly is a better offense. Support better customer experiences, make your content available broadly to those legitimate distributors willing to pay, and experiment with business models and terms.
That’s why we have over-the-top (OTT) “Internet TV” models in which content is monetized via paid downloads, subscriptions, and ads. We also have big cable’s “TV Everywhere” models in which consumers must continue to pay their monthly cable fees. And, coming soon, Google and others will become virtual cable operators that will also distribute live linear programming like ESPN. Apple too wants to be on that “virtual MSO” list, because that is the kind of premium content that ultimately moves mountains of consumers. Case in point: DirecTV’s “NFL Package.”
This melange is great for the studios. No two content licensing deals are the same. Each negotiation takes place in a black box. No clarity. No certainty. Just the way media execs like it (I know, I have been there). Now THAT’s power! Right? Up to a point. More on that later.
Jobs ultimately taught music execs one fundamental truth – that content is THE key to unlock tremendous value online. The corollary to this is that without content, value is lost. That’s why all the deep-pocketed tech titans are lining up for a chance to play in the premium online video game. Just as it is for Apple, premium online video distribution is strategically central to their business. Apple? Sell its hardware. Amazon? Sell more goods and services. Google? Sell more ads. Comcast? Hold onto those cable subscriptions. Netflix? Survive!
These players have inked a steady stream of significant licensing deals just in the past few months, the financial terms of which are almost never disclosed (remember, just the way the studios like it). But, one telling deal’s terms did slip out – Netflix agreed to shell out nearly $1 billion to stream shows from the CW Network. Think about that – if the CW can command those kind of numbers today, think about the price tag for real “premium” content like ESPN. And, we are still in the early innings of this premium online video game.
Apple – with its head-spinning $100 billion war chest – is a lock to win (or at least be a massive winner in) the online video game, right? Most likely, the answer is yes. The inevitable iTVs will fly off the shelves. But, Apple isn’t alone this time. It is playing on a crowded field with other deep-pocketed and committed players (including CE guys like Samsung). Even more importantly, to really hit it out of the park, Apple’s coming iTV must be an experience. That means Apple must offer an extremely deep pool of compelling video content from the start (including sacred programming like ESPN). Otherwise, consumers will find holes, get frustrated, and look to fill those holes with programming offered by others.
Each frustrated customer represents real significant loss, which is especially magnified in Apple’s case because of its closed product eco-system. For Apple, it’s not just about a single product sale (like an iTV). That sale, instead, marks the beginning or continuation of a long-term lucrative purchase relationship, which is the key driver of Apple’s stratospheric growth. That’s why Apple will be willing to strike very different content licensing deals with media execs this time around.
Of course, Apple doesn’t control the content – the studios do. So, who really holds the cards here? Will the studios be as audacious as Steve Jobs was one decade earlier and demand terms that they believe reflect the true value their content creates for distributors over time? In Apple’s case, one truly audacious idea could be to seek a share of revenue for every iTV sold. Remember, not every license deal must be the same. Value means very different things to different players. If Apple, or any other online distributor, refuses to play, then they lose out. No soup for you! There are many others (including the studios themselves), but only one ESPN!
Or, will media execs instead go for the quick-fix of easy money? After all it’s hard to say “no” to someone writing a big check. If they do go this instant gratification route (which is more consistent with their DNA), at least they should realize that their prized motion picture and television assets will be worth significantly more than they think in the online world over time. Avoid long-term deals!
So, yes, media execs have learned their lessons well. Content is, in fact, king. Apple will continue to wear the crown, however, unless media companies have the will and creativity to take it back. After all, Apple made $46.3 billion this past quarter alone, a number that dwarfs global motion picture box office receipts for the entire year. Apple could buy Hollywood. But, will Hollywood let it?
Excerpt image from SoulInTheMachine.com

IPO: February 6, 1980, NASDAQ:AAPL Started by Steve Jobs, Steve Wozniak, and Ronald Wayne, Apple has expanded from computers to consumer electronics over the last 30 years, officially changing their name from Apple Computer, Inc. to Apple, Inc. in January 2007. Among the key offerings from Apple’s product line are: Pro line laptops (MacBook Pro) and desktops (Mac Pro), consumer line laptops (MacBook) and desktops (iMac), servers (Xserve), Apple TV, the Mac OS X and Mac OS X Server operating systems, the iPod (offered with...
Learn more Peter Csathy is president and CEO of leading online video enabler and transcoding company, Sorenson Media. A 20-year digital media veteran, Csathy most recently served as CEO of Internet video company SightSpeed, Inc., where he oversaw all aspects of the company’s business. Csathy engineered the company’s successful acquisition by Logitech, Inc. in late 2008. Previously, Csathy served as president and COO of digital music leader Musicmatch, Inc., where he was responsible for driving the companyĆ¢€™s distribution and content strategies,...
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Sunday, February 5, 2012

iPhone 5 Release Date and Concept Rumors



iPhone 5 carbon concept
We are probably wondering when the iPhone 5 release date, will look like and what features will be embedded on the fifth generation of the iPhone. To answer these questions, will be given a little glimpse of the concept of the iPhone 5 as quoted from Phones Review.

Some time ago H.D.I design has created a concept of an iPhone 5 carbon. The concept was shown that the iphone 5 carbon will have a 4 inch display screen, with an 1120 x 780 pixel resolution, 8 MP camera with a dual LED flash, capable of 1080p HD 30 fps video capture.

In addition, other features that will be the mainstay weapon of the iphone 5 carbon include Apple A8 processor, which is a mystery because the latest CPU from Cupertino was the A5 dual core 1GHz, using a battery can last up to 18 hours on WiFi, and up to 8 hours of 4G functioning time.

iPhone 5 will use a casing made of carbon and glass so that makes it looks more attractive and elegant. The release date of iPhone 5 possibly in September or October or even at the end of 2012. So, we wait for further news.

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